AI Insights · Timothy · April 2022
Top 5 First Person Games Performance in Brazil, Q1 2022
In Q1 2022, the top 5 first person games in Brazil showed varied performance trends in downloads, revenue, and active users. Here are the insights.
In Q1 2022, the top 5 first person games on a unified platform in Brazil displayed diverse performance trends. Here’s a closer look at their weekly downloads, revenue, and active user metrics.
Call of Duty®: Mobile from Activision Publishing, Inc. saw a notable peak in weekly revenue of around $297.5K during the week of January 24. Weekly downloads remained relatively stable, with a slight decline towards the end of the quarter, starting from 111.9K in late December to 86.3K by the end of March. Despite fluctuations, weekly active users hovered around the 1.2M mark, ending the quarter at approximately 1.09M.
Minecraft, developed by Mojang, experienced a decrease in both weekly revenue and downloads. Revenue started at $125.7K at the end of December, dropping to around $57.4K by the end of March. Downloads followed a similar trend, decreasing from 195.3K to 144.8K during the same period. Active users slightly dipped from nearly 2M at the start of the quarter to about 1.7M by the end.
Cooking Madness-Kitchen Frenzy by ZenLife Games Pte. Ltd. saw a decline in weekly revenue from approximately $27.5K in early January to around $15.5K by the end of March. Downloads also decreased, starting at 137.9K in January and falling to 58.9K by the end of the quarter. Active users fluctuated but ended the quarter at around 584.8K, down from a peak of 842.6K in mid-January.
Chapters: Interactive Stories from Crazy Maple Studio, Inc. had a steady decline in weekly revenue, starting at $31.1K at the end of December and ending at approximately $18.9K by late March. Downloads saw a dip in mid-quarter but picked up towards the end, reaching 25.4K. Active users decreased from 182.2K at the beginning of the quarter to around 168.7K by the end.
Fishing Clash: Sport Simulator by Ten Square Games S.A. showed a consistent performance in weekly revenue, maintaining around $24K to $33.6K throughout the quarter. Downloads saw a significant drop from 32.6K in early January to 11.5K by the end of March. Active users also declined, starting from 63.5K at the beginning of the quarter to around 28.8K by the end.
These insights are based on data from Sensor Tower. For more in-depth analysis, visit Sensor Tower’s platform.